![]() #95 linkCache_getLink using $NBC_LINKCACHE +0s. #93 linkCache_getLink using $NBC_LINKCACHE +0s. #91 linkCache_getLink using $NBC_LINKCACHE +0s. #89 linkCache_getLink using $NBC_LINKCACHE +0s. #88 linkCache_getLink using $NBC_LINKCACHE +0s. #87 linkCache_getLink using $NBC_LINKCACHE +0s. #84 linkCache_getLink using $NBC_LINKCACHE +0s. #83 linkCache_getLink using $NBC_LINKCACHE +0s. #81 linkCache_getLink using $NBC_LINKCACHE +0s. #80 linkCache_getLink using $NBC_LINKCACHE +0s. #79 linkCache_getLink using $NBC_LINKCACHE +0s. #77 linkCache_getLink using $NBC_LINKCACHE +0s. #76 linkCache_getLink using $NBC_LINKCACHE +0s. #75 linkCache_getLink using $NBC_LINKCACHE +0s. #74 linkCache_getLink using $NBC_LINKCACHE +0s. #73 linkCache_getLink using $NBC_LINKCACHE +0s. #72 linkCache_getLink using $NBC_LINKCACHE +0s. #71 linkCache_getLink using $NBC_LINKCACHE +0s. #70 linkCache_getLink using $NBC_LINKCACHE +0s. #69 linkCache_getLink using $NBC_LINKCACHE +0s. #68 linkCache_getLink using $NBC_LINKCACHE +0s. #67 linkCache_getLink using $NBC_LINKCACHE +0s. #66 linkCache_getLink using $NBC_LINKCACHE +0s. #64 linkCache_getLink using $NBC_LINKCACHE +0s. #63 linkCache_getLink using $NBC_LINKCACHE +0s. #62 linkCache_getLink using $NBC_LINKCACHE +0s. #60 linkCache_getLink using $NBC_LINKCACHE +0s. #58 linkCache_getLink using $NBC_LINKCACHE +0s. #56 linkCache_getLink using $NBC_LINKCACHE +0s. #54 linkCache_getLink using $NBC_LINKCACHE +0s. #53 linkCache_getLink using $NBC_LINKCACHE +0s. #52 linkCache_getLink using $NBC_LINKCACHE +0s. #50 linkCache_getLink using $NBC_LINKCACHE +0s. #49 linkCache_getLink using $NBC_LINKCACHE +0s. #48 linkCache_getLink using $NBC_LINKCACHE +0s. ![]() #45 linkCache_getLink using $NBC_LINKCACHE +0s. #44 linkCache_getLink using $NBC_LINKCACHE +0s. #42 linkCache_getLink using $NBC_LINKCACHE +0s. #41 linkCache_getLink using $NBC_LINKCACHE +0s. #38 linkCache_getLink using $NBC_LINKCACHE +0s. #37 linkCache_getLink using $NBC_LINKCACHE +0s. #35 linkCache_getLink using $NBC_LINKCACHE +0s. #34 linkCache_getLink using $NBC_LINKCACHE +0s. #32 linkCache_getLink using $NBC_LINKCACHE +0s. #31 linkCache_getLink using $NBC_LINKCACHE +0s. ![]() #29 linkCache_getLink using $NBC_LINKCACHE +0s. #25 getting avg benchmarks for device 11142 +0s. #23 linkCache_getLink using $NBC_LINKCACHE +0s. #22 linkCache_getLink using $NBC_LINKCACHE +0s. #21 getting avg benchmarks for device 10640 +0.001s. #19 getting avg benchmarks for device 11128 +0.016s. #15 linkCache_getLink using $NBC_LINKCACHE +0s. #13 linkCache_getLink using $NBC_LINKCACHE +0s. #12 linkCache_getLink using $NBC_LINKCACHE +0s. #11 linkCache_getLink using $NBC_LINKCACHE +0s. #10 linkCache_getLink using $NBC_LINKCACHE +0s. #9 linkCache_getLink using $NBC_LINKCACHE +0s. #8 linkCache_getLink using $NBC_LINKCACHE +0s. #7 linkCache_getLink using $NBC_LINKCACHE +0s. #6 linkCache_getLink using $NBC_LINKCACHE +0.004s. #5 linkCache_getLink no uid found +0.003s. #4 did not recreate cache, as it is less than 5 days old! Created at Mon, 17:25:27 +0200 +0s. The Jasper Lake SoCs and therefore the integrated GPU are manufactured in the 10nm process (like Ice Lake probably) at Intel that should be comparable to the 7nm process of TSMC.ĭisplayPort 1.4 w/DFSC, HDMI 2.0b, Radeon Media Engine (H.264 4K150 decode, 4K90 encode / H.265 4K90 decode, 4K60 encode / VP9 4K90 decode) They did not specify any more details, but the previous generation was able to decode VP9 and H.265/HEVC in Main10 profile with 10 bit color depth using the dedicated hardware. Up to now VRS is only supported by the new Nvidia Turing architecture ( GTX 1650 and up).Īnother improved hardware piece is the integrated video de- and encoder that was improved significantly according to Intel. With this technique early results show up to 1.3x performance in Unreal Engine POC and 1.2x speedup in Civ 6. shade object in the background or behind fog with less resolution (up to using only one source for a 4x4 block). With it game designers can decide where to spend shading time and e.g. Still only very low demanding games should be playable.Ī special new feature of the Gen11 graphics card is the new Variable Rate Shading (VRS) support. Intel states up to 78% better 3DMark Fire Strike scores and up to 22% more FPS in Rocket League. Thanks to the improved architecture and more EUs, the UHD Graphics is clearly faster than the old Gemini Lake SoCs (e.g. At launch there are two Pentium Silver models ( N6000 with 6W and N6005 with 10W) clocked at 350 - 900 MHz. It offers no dedicated graphics memory and the clock rate depends on the processor model. It is the fastest GPU version in the Jasper Lake series (Pentium Silver) and offers all 32 EUs (Execution Units / Shader Blocks). 11) is an integrated graphics card in the Jasper Lake Pentium SoCs for laptops and small desktops. The Intel UHD Graphics 32 EUs (Jasper Lake, Gen.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |